Assessing the Benefits and Challenges of Virtual Reality in Education

Authors

  • Shivam Singh shivam.singh122718@gmail.com

DOI:

https://doi.org/10.36676/dira.v12.i3.95

Keywords:

Virtual Reality, education

Abstract

Virtual Reality (VR) is a technical advancement that places people in a computer-generated environment and enables them to interact with a three-dimensional world in a way that appears real or tangible by employing specialized electronic gear, including gloves with sensors or a screen-equipped headset. Creating a digital environment where the lines between the real and virtual worlds are blurred in order to provide an experience that may either equal or surpass the complexity of the actual world is the core idea behind virtual reality.

Hardware, software, and the user's sensory experience are the three main parts that make up VR foundations. VR headsets, motion controllers, and occasionally other sensory apparatuses that monitor user motions and mirror them in the virtual environment are the standard hardware components. The virtual surroundings, however, are created and rendered by the program. Complicated algorithms are used by this program to create interactive parts that react to human input, replicate physical laws, and create 3D visuals. In order to provide the user a sensation of presence or immersion in the virtual world, VR seeks to completely engage the user's senses, namely sight and sound. So, sensory perception is essential.

References

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Published

2024-09-16
CITATION
DOI: 10.36676/dira.v12.i3.95
Published: 2024-09-16

How to Cite

Shivam Singh. (2024). Assessing the Benefits and Challenges of Virtual Reality in Education. Darpan International Research Analysis, 12(3), 363–373. https://doi.org/10.36676/dira.v12.i3.95